A version of Penult has been created for DOS, optimized to work on the earliest of PCs.
Penult for DOS Released!
A version of Penult has been created for DOS, optimized to work on the earliest of PCs.
I just wanted to show off the beautiful Penult box art created by William Thorup!

It’s been a long road, but Penult is finally headed for a boxed release by AtariAge at the Portland Retro Gaming Expo! The game will likely be added to the AtariAge store a couple of months after the convention.
It has been a while since I have posted any kind of update, but that is not because the project is stalled. At this point, the game is complete apart from beta testing and any needed bug fixes. It will have a boxed release through AtariAge, hopefully early in 2022.
A new public demo has been released. There were a lot of changes “under the hood”, but the main visible difference is the changes I made to dungeon vision code.
After working on dungeons and the public demo, I’ve gone to work on other areas of the game. I’ve added code to allow the player to obtain a ship, and am adding cities and other content only reachable by ship. Next will likely be seamonsters and combat from aboard the ship.
I’ve also added a short blog entry on AtariAge about NPC conversations in Penult.

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